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Activision Working on Making Dynamic Assets Less Intrusive in Multiplayer Games

As video games become more graphically realistic it becomes difficult for developers to design a game world in a way that is totally representative of any real-world inspiration for the location, while also keeping players focused and clear on where they are meant to go and what they are able to interact with. There are many tricks that developers use to try and keep the player moving in the right direction which are built into the game’s world itself, including following light sources or having climbable objects accented with a specific color like in the Tomb Raider and Uncharted games.



Source: Gamerant